KA
Khadija Protocol
Procedural survival systems ready
▣ PC◉ CONTROLLER▯ MOBILE
Mode
Arena
Loadout
Low-poly survival action
KHADIJA'S
ARENA
ARENA
Survive the outbreak. Master every arena. Fight together.
6 UNIQUE ARENASSOLO + 2 PLAYER CO-OPCROSS-PLATFORM UI
High score0
Max wave1
Profile level1Survivor · 0 achievements
BuildLIVE SERVICE
Operation selectionSELECT ARENA
Choose visually. Details update automatically.The Grid Bunker
Stable
10 × 10 grid
Close quarters
Normal
Open Spawn style
Medium Difficulty feel
Simple Zombie pathing
Mission setup
Selected arena
The Grid Bunker
Classic containment bunker flow with tight lanes, doors, traps, and reliable survival pacing.
W A S DMOVE
MOUSEAIM
CLICKSHOOT
RRELOAD
EINTERACT
QSWITCH
SPACEJUMP
SHIFTSPRINT
ESCPAUSE
F6GRAPHICS
LOADING ARENA ASSETS... 0%
Player identityAVATAR STUDIO
Create a recognizable survivor for third-person play and your profile.Live survivor previewYOUR OPERATORRotate the preview, choose colors, then apply your look.
LOCAL + CLOUD READY
Skin toneWarm
SuitArena cyan
ArmorMidnight
AccentProtocol cyan
Hair styleField crop
Hair colorBlack
SAVED LOCALLY · INCLUDED IN CLOUD PROFILE SYNC
Server-timed operationsLIVE COMMAND
ROTATIONS USE VERIFIED WORKER TIME. CLIENT CLOCKS DO NOT CONTROL AVAILABILITY OR REWARDS.
CONNECTING TO LIVE SERVICE
ACTIVE SEASON
OUTBREAK CYCLE
SCHEDULE VERIFYING
SEASON POINTS
0 SP
SEASON CONTRACTLONG-FORM STAGES
COSMETIC TRACKAUTOMATIC PROTECTED CLAIMS
Settings
Player settings
Game Options
Graphics, audio, rebindable controls, controller tuning, mobile aim, accessibility, and release checks are active.
Preview
SWP
FIRE
Graphics Quality
Auto can choose a safe profile, promote when FPS is healthy, and downgrade if FPS is weak.
Current: AUTO
Master Volume
Controls all game sound effects. Saved automatically.
Current: 80%
Team Alerts
Controls audible co-op cues for downed allies, tactical marks, and AI Wingman warnings.
Current: 85%
Team Alert Captions
Shows a short directional text cue with each audible team alert.
Music Volume
Controls menu, ambient, and combat music. Saved automatically.
Current: 60%
Mouse Sensitivity
Controls desktop mouse look and mobile look drag speed. Saved automatically.
Current: 100%
Field of View
Controls normal camera FOV. ADS FOV is tuned automatically from this value.
Current: 82°
ADS BehaviorChoose hold or click-to-toggle for desktop mouse aiming.
Mouse Invert YInvert vertical desktop mouse aiming without changing controller settings.
Crosshair VisibilityShow or hide the aiming reticle while preserving hit feedback settings.
Crosshair StyleChoose a classic four-line, compact dot, or ring sight.
Crosshair ColorUse a high-visibility color without changing hit-marker feedback.
Crosshair SizeScale the aiming reticle from 80% to 150%.
Current: 100%
Damage Indicators
Toggle directional red hit arcs when enemies damage you.
Show Performance Stats
Show a small FPS / frame-time panel during gameplay.
ControllerNOT CONNECTEDStandard Xbox/PlayStation browser mapping: left stick move, right stick aim, triggers aim/fire.
Look: 100%
Controller DeadzoneIncrease this if a stick drifts while untouched.
Current: 16%
Controller Invert YInvert vertical right-stick aiming.
Mobile Look SensitivitySeparate touch-look speed from desktop mouse sensitivity.
Current: 100%
Mobile HapticsShort vibration feedback when action buttons are pressed, where supported.
Mobile Auto SprintPush the left joystick strongly forward to sprint automatically. No extra sprint button is required.
HUD ScaleScale core combat HUD elements between 85% and 130%.
Current: 100%
Reduced MotionGreatly reduces screen shake and disables nonessential HUD animation.
High Contrast HUDStrengthens panel backgrounds, borders, labels, and reticle visibility.
Damage FlashUse normal, reduced, or disabled full-screen red damage feedback.
Tutorial PromptsTraining available on the next runIncludes first-run controls and one-time enemy introductions.
Player Preference DefaultsRestore audio, mouse, FOV, ADS, crosshair visibility, and display-stat defaults.
Privacy & Operations
Choose whether the game may send redacted crash and service-health events. Raw email addresses, exact IP addresses, passkey details, precise location, and private chat transcripts are not collected.
Sends only redacted crashes and critical service failures.
Service health has not been checked yet.
OPERATIONS INITIALIZING
Local queued events: 0
Cloud Save
Keep progression, achievements, records, controls, and settings backed up across devices. Basic save controls stay here; account recovery and technical tools are under Manage Cloud Account.
INITIALIZING GUEST PROFILE…
Profile: — · LOCAL REV —
Cloud: NOT CONNECTED · CLOUD OFF
Last local save: —
Device link code: —
StatusLOCAL SAVE ONLY
AccountLocal guest profile
Last syncedNot synced yet
Permanent Account & Passkey Sign-In
Upgrade the current cloud guest account using your device passkey. No game password is stored. Existing progress, devices, history, recovery code, and leaderboard identity remain attached to the same account.
SIGNED OUT
Browser passkeys: CHECKING · Last authenticated: NOT YET
No passkeys registered.
Cloud Device Security
Name this browser, review linked devices and their last-used region, revoke access, or rotate the current secret token.
Current device: —
Connect cloud sync to manage devices.
One-Time Account Recovery
Generate and safely store a recovery code. Creating a new code invalidates the old one. A consumed code cannot be reused.
Recovery code: NOT GENERATED
Cloud Version History & Activity
Recent cloud revisions are retained before meaningful changes. Restoring a revision preserves the current cloud state as another history entry.
No cloud security activity loaded.
Cloud Sync Reliability
Queued changes survive restarts. Only one tab writes at a time, retries use capped backoff, and every downloaded profile is checksum-verified.
Queue: 0 · Retry: NOT SCHEDULED
Last cloud success: NOT YET
Sync tab: IDLE · Integrity: NOT VERIFIED
Server clock: NOT MEASURED
Accessibility DefaultsRestore HUD, crosshair, motion, contrast, and damage-flash defaults.
Adaptive AI Memory
The Director remembers recent playstyle separately for each map. Current-run evidence and mercy rules always take priority.
No learned runs stored yet
Keyboard BindingsRebind movement, jump, sprint, reload, interact, weapon switch, and pause.
FRIENDS
Share your code or add another operative.INCOMING REQUESTS
RECENT PLAYERS
Authenticated players from completed or active co-op rooms appear here.
PARTY
Parties preserve the group while the leader creates, joins, or enters a co-op room.
PRIVACY
BLOCKED PLAYERS
REPORT PLAYER
Reports are private. The reported player is never told who submitted them.